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EnigmA Amiga Run 1996 June
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EnigmA AMIGA RUN 08 (1996)(G.R. Edizioni)(IT)[!][issue 1996-06][EARSAN CD VII].iso
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earcd
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games2
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graalb.lha
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7.room
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Text File
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1996-03-28
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3KB
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114 lines
/* This is a room file for GRAAL
/*
/* 7.room
/*
/* Bagdad
/*
/* Call CUTSCENE 17,H after any exit from this place!!!
/* flags: 1=0 First visit
SECTION: 3
UPDATE: 6
BG_IFF: 7BG.IFF
START_POS: 1;$800D;260;117;M;2
START_POS: 2;11;339;111;M;2
START_POS: 3;11;478;98;R;3
START_POS: 4;11;108;102;L;7
FLOOR: 1;0;116;640;119;1-1/2-2/3-3/4-4/5-4/6-6/7-6/8-8/9-4
FLOOR: 2;200;111;390;119;1-1/2-2/3-1/4-4/5-4/6-1/7-1/8-8/9-4
FLOOR: 3;478;95;483;119;1-1/2-1/3-3/4-1/5-5/6-1/7-1/8-1/9-9
FLOOR: 4;374;78;377;119;1-1/2-2/3-1/4-4/5-5/6-1/7-1/8-2/9-9
FLOOR: 5;374;101;483;104;1-3/2-4/3-3/4-4/5-5/6-4/7-1/8-4/9-4
FLOOR: 6;105;100;116;119;1-1/2-1/3-1/4-1/5-1/6-6/7-7/8-1/9-1
FLOOR: 7;95;100;116;102;1-6/2-6/3-6/4-6/5-6/6-6/7-7/8-6/9-6
FLOOR: 8;205;99;217;119;1-1/2-2/3-1/4-2/5-2/6-1/7-1/8-8/9-2
FLOOR: 9;374;78;387;80;1-4/2-4/3-4/4-4/5-4/6-4/7-4/8-4/9-9
EXIT: 1;335;84;343;104;339;111;House
EXIT: 2;476;76;481;93;478;93;Mosque
EXIT: 3;103;79;108;102;99;101;Back\Alleys
EXIT: 4;0;85;10;119;5;115;Southern\Quarters
EXIT: 5;372;65;378;79;382;78;Street Looking\As If It Might\Lead Somewhere
EXIT: 6;629;89;639;119;635;117;Northern\Quarters
CLPART: 7FG.IFF
/* Water basin
ROOMBOBS: 3;1;0;0;48;4;50;0
/* House with six ornaments
ROOMBOBS: 1;4;0;6;84;38;0;0
/* Introductory texts
ROOMBOBS: 1;5;150;0;156;36;0;0
ROOMBOBS: 1;6;176;38;99;41;0;0
/* House pieces
ROOMBOBS: 1;11;5;56;11;30;0;0
ROOMBOBS: 1;12;24;56;14;28;0;0
ROOMBOBS: 1;13;48;57;13;26;0;0
CLPART: Olaf_Bagdad.IFF
/* 7 Camel
ROOMBOBS: 1;7;4;83;26;18;25;0
/* 9-10 Camel
ROOMBOBS: 2;9;29;83;26;18;25;0
ROOMOBJ: 1;water basin;7;-1;56;A 0,(RBOB1,100)(RBOB2,100)(RBOB3,100)(RBOB2,100);254;103;-4;-6;12; ;0;9;0;0;LOW;WD;a;this;the
STATIC: 40;RBOB4;433;114
STATIC: 39;RBOB11;99;108
STATIC: 38;RBOB12;226;104
STATIC: 37;RBOB13;385;81
/* Show the camel
DACT: SHOW 11,282,110,DEF
/* Make Olaf a tiny guy!
DACT: CLPART Olaf_Bagdad.iff;BOBS 10,11,0,0,16,20,15,0;BOBS 10,21,0,25,16,20,15,0;BOBS 10,31,0,50,16,20,15,0;CLPART OFF
DACT: CBOB 14;SETRF 0,1=1
/* Go!
DACT: LIGHTS ON
/* If first visit, greet the player...
DACT: IFRF 1=0;W 50;BOBON 30,320,40,RBOB5;W 100;BOBON 29,317,84,RBOB6;W 300;BOBOFF 30;BOBOFF 29;SETRF 1=1
DACT: EXIT
/* Action 0 - Exit
/* ---------------
ACTION: 0;IFOBJ 1;SAY Sorry - You've reached the end of the demo!
ACTION: 0;IFOBJ 2;SAY Sorry - You've reached the end of the demo!
ACTION: 0;IFOBJ 3;SAY Sorry - You've reached the end of the demo!
ACTION: 0;IFOBJ 4;SAY Sorry - You've reached the end of the demo!
ACTION: 0;IFOBJ 5;SAY Sorry - You've reached the end of the demo!
ACTION: 0;IFOBJ 6;SAY Sorry - You've reached the end of the demo!
/* Action 1 - Give
/* Action 2 - Pick up
/*
/* Action 3 - Use
/* --------------
/* Use a CMOVE instead of MOBJ because Marlboro is not his usual size!
ACTION: 3;IFOBJ ROBJ1;SAY I don't need to wash.;SAY I did that last Christmas!;EXIT
ACTION: 3;IFOBJ 11;CMOVE 295,111,P;GOTO 5,1
/*
/* Action 4 - Open
/* Action 5 - Talk to
/* Action 6 - Push
/* Action 7 - Close
/*
/* Action 8 - Look at
/* ------------------
ACTION: 8;IFOBJ ROBJ1;MOBJ;SAY The basin is filled with fresh water.;EXIT
ACTION: 8;IFOBJ 11;CMOVE 295,111,P;SAY Marlboro seems to like it here!;EXIT
/*
/* Action 9 - Pull
/* End of room file.